This makes sense, in a way - if the game thinks you're having difficulty it might give you stronger items and power-ups to compensate, but of course this then leads to people deliberately playing worse to get these bronze and silver awards. This trope can be invoked by players, usually because the rewards for 'well' is better than the one for 'perfect'. Crazy as it seems, getting an imperfect score deliberately might require some very carefully balanced playing, resulting in the rewards for completing the so-called "easier" objectives being more difficult to obtain than those for perfect completion. Oftentimes, the buffer zone of "good enough" is unforgivably tiny, and in some cases may be explicitly defined as exactly enough to qualify and nothing higher. This annoys people who absolutely must get a perfect score every time. Sometimes the objective of a game is to do well - but not perfectly. Voltaire note Well, technically he is - by his own admission - quoting some older proverbs, but he is still credited with popularizing the saying.ĭescribe Do Well, But Not Perfect here, but it’s okay to inculde at least one error!
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